Dota Underlords Duos: The Big Strategy Guide

Duo mode brought new vigor to the game when it was introduced. There is now also a competitive version. So that you and a colleague can prop...

Duo mode brought new vigor to the game when it was introduced. There is now also a competitive version. So that you and a colleague can properly dominate and make the lord list unsafe, we give you some useful tips and strategies to avoid being eliminated in the seventh round.

Important duo mechanics

Before you jump into the fight for the white rook with your chosen duo partner, there are a few basic mechanics of duo mode that need to be discussed. You have a number of options to use simple tricks to turn the game in your favor.

Gold

You already know the basic gold mechanics with their interest rates. In duo mode, you can send gold to your teammate to maximize your interest income. Imagine one of you has 31 gold and the other only has 29. In total, you would receive 5 gold interests and you would have a total of 65 gold after the round.

However, if one sends the other a piece of gold before the end of the round, both players have exactly 30 gold and now receive a total of 6 gold interest. So after the round, you have 66 gold in your combined accounts. Your colleague can send you one piece of gold back to you after the round. That might not seem like much after just one lap, but small animals suck, too. Every piece of gold counts, especially in a mode like this, where you should be relatively aggressive in the shop.

The amount of gold you can send in one round is theoretically unlimited. You can send all your gold to your partner so they can roll down the shop. But then you are also without any financial resources.

bank places

So you've run out of bank space. All the units that are still waiting on your bench and relaxedly watching their underdeveloped teammates lose are slowly annoying you with their malicious presence.

There is a creative solution to this problem in Duo mode. You can send your teammate not only gold but also units. However, this presupposes that he himself still has bank spaces available.

As soon as there are three figures of the same unit on either side of you, they are automatically developed into a higher value unit. However, always let your teammate know when you send them an upgrade.

It can happen that your colleague has two identical units on the field. If you then give him an upgrade, he logically has another spot open that he can occupy with another character.

Duo Shop UI

Theoretical example: You are offered a Tidehunter in the shop and your teammate already has two sitting on his bench. Below your traditional shop bar, you will now see that there are two Tidehunters on your friend's bench.

This UI feature allows you to make quick strategic decisions without always consulting your partner before making a purchase decision. Otherwise, the shop looks the same as in normal game mode.

player level

You also share your level. The amount of XP required to level up in Duo mode is twice as much as in regular mode. Discuss when you want to level up.

Especially in duo mode, it is important to gain strength quickly at the start of a lap. The units have the highest priority. Then comes the level so that you can form your first alliances.

Five experience points cost five gold pieces, just like in regular mode.

Losing isn't that bad...

...as long as your teammate carries you across the finish line. The damage you receive after a round is calculated from the results of both fights. Here's a mathematical example: You lose your fight and would take 15 damage. But your friend pulls off an outstanding round and deducts 20 points from his opponent's bill.

The opposing team that you competed against in this round now receives the difference between the two damage sums, i.e. 5 points. It also works the other way around. However, you should avoid losing both if possible, because then you will lose your life points very quickly.

At the beginning of around, it's not a bad idea to leave a field a bit under-occupied but get a sure win on the other side. Over the entire match, however, this is not a highly recommended tactic, as over time you may even lose on your good field. This is simply unavoidable after a certain number of rounds.

The agreement is half the battle

Nothing works in duo mode without good communication. You have to constantly coordinate with your teammate about your compositions and how the units should be positioned on the field. Tell your friend which units you are actively looking for. You don't even need a microphone for that. You can use in-game commands to request certain units and signal what you are currently looking for. Being in contact via Discord is of course the best case.

Do not build (equal) alliances

For one thing, it's a good idea not to build the same alliances as the other teams or your teammate anyway. On the other hand, you don't have to try desperately at the beginning of a round to quickly have any alliance on the field. Rather, together with your teammates, search for upgrades for your units. This is worth a lot more than a Tier 1 Alliance because of the huge difference in power between a one-star unit and a two-star unit.

There is only a certain number of all figures in the shop. Eventually, you won't get them anymore because they're sold out. Therefore, it is highly advisable to play a composition that may not be the obvious strongest choice of alliances but can shine with many three-star units.

If you love something, let it go

A little bit of luck always plays into the equation. You won't always get the units you want. So don't be afraid to discard units when you really don't need them anymore.

A two-star ogre mage is worthless on a team that doesn't have a blood-bound, barbarian, or mage. He's a pretty strong unit for the first few turns though. After that, you and your teammate should definitely look for something better.

In duo mode, you get upgrades so fast that your entire composition might change in a turn or two in the early stages of the game. The real value of all characters is situational.

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